Monday, February 1, 2010

LAB EXERCiSE THREE

DATABASES FOR MEDIA INDUSTRIES
1. ProQuest ABI/INFORM Archive Complete: Within this database, i found information concerning television and the idea of creating an international "TV Globo" that would be intertwined throughout the world and cultures.
2. EBSCO: This database was extremely accessible. While searching through its archives, i decided to focus on video or electronic games. After narrowing the search, I came across an article that discussed the affects and concerns of "post-gaming" hostility.
3. PROQUEST TELECOMMUNICATIONS: In PROQUEST TELECOMMUNICATION's database, I was concerned with yet another media industry - this time it was telephony and the internet. The article i specifically found interesting was a peer reviewed journal that commentated on the new age of video phones, and if Skype would eventually become the main way of wireless communication.
4. Business And Industry Archive: Next media industry I looked up was the film business, specifically because I am obsessed with movies! A lot of articles were just trade publications, but i finally came across one that focused on the specific movie, "It's Complicated", and the reasons behind the rating it was terminally given.
5. Communication Abstracts: Lastly, Communication Abstracts is where I narrowed my search down to the satellite industry and digital age. In the article I finally settled on, the author highly emphasized the affects of satellite access and the importance it plays on the new digital age of the world.

DATABASES FOR MEDIA POLICY
1. EBSCO: Since EBSCO was so reliable, I utilized it again; however, i researched television policy instead. Many articles appeared within the database, but i settled on one that discussed how regulation on a bundling strategy of television networks would work on an international scale.
2. LexisNexis Complete: This was a new database I searched and found it just as useful as the other ones. Video games was my main search and an article dealing with the policies and regulations on the violence in video games, and how the government cannot prevent certain children from playing games - it is more of a parental decision. Overall, the article was discussing the ineffectiveness of regulating electronic games and violence.
3. Wilson Web: This was another new database concerning many different topics, however, I stuck with researching Skype :D. In this periodical, it didn't focus on specific regulations as much as i did on the questions concerning the regulations.
4. ABI/INFORM Global: Within this search, I came across the policies of satellite and the difficulties of sharing programs and the digital age internationally, due to the rules of transfer or disclosure of satellite technology.
5. Business And Company Resource Center: Lastly, movies was the last industry i searched on policies and thought i would stick with the rules to regulation. Sure enough, I stumbled upon many useful articles and one in particular that specifically discussed what qualified movies as "G, PG, PG-13 or R".

JOURNALS/NEWS PAGES CONCERNING TELECOMMUNICATIONS
1. Yahoo: In my Yahoo search, i found a list of movies and ratings. Yet, within the article was more information than just the ratings and the substance laid within the opinions on the ratings themselves, and uprising questions and statements on the overall opinions.
2. Google: Google was a useful search engine and when properly used, I was able to find intelligent information on satellite and the reality and cost of providing an international network. The final conclusion was that an international satellite network was highly skeptical.
3. Virtual Library: On vlib.org, many topics seemed appealing, but i stuck with television in this search. During my research period, I found an article, along with many others, that discussed the limitations on information that was shared nationally. This includes news, TV shows, movies, etc.
4. Ulrich's: Ulrichs was another helpful site recommended by our library guide and it is where I discovered more information on video games and violence. More specifically, it discussed how parents are upset with the graphic novelties of video games and a new policy that needs to be put into action.
5. Apple: Lastly, I of course had to use Apple's search engine considering that i own one! (LOL) The last media industry left to research was telephony and the internet - so that's exactly what I narrowed my search to. The article i found talked about the possibilities of Skype becoming a dominant form of communication along with cell phones.

The final step to this exercise was to group the topics into categories, and im hoping by now you can see the resemblance between each search. I stuck with five media industries - telephony and the internet, television, satellite, video games and movies - then searched policies, rules and/or regulations that dealt with the five specific areas i searched.

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